No tutorial
One input. If a game needs a screen explaining the controls, the controls are wrong.
Orange Robot · Gaming Studio
Games you already know how to play, with one rule changed.
The idea
One input. If a game needs a screen explaining the controls, the controls are wrong.
The twist is a mechanic, not a theme — felt in the first thirty seconds.
You come back for the score you nearly beat, not a daily reward.
You lose because of something you did. No unwinnable spawns, and no difficulty that quietly scales to keep you paying.
Titles
Every ledge you touch is gone. Including the one you'll need.
A tower climber where the floor is temporary. Drag to steer.
Play it in your browser ↗More games you know, with a rule that is not where you left it. They appear here when they are finished.